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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

versión impresa ISSN 1851-0086versión On-line ISSN 1850-9959

Resumen

GOMEZ GARCIA, Lucía  y  URRACO SOLANILLA, Mariano. Connection between videogames and apps and acquisition of vocabulary in English as a foreign language. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2022, n.31, pp.60-68. ISSN 1851-0086.

This article explores the connection between the use of videogames and the acquisition of vocabulary in English as a Foreign Language. An educational approach is followed in order to analyze the relationship between the field of videogames and that of English teaching, namely in Secondary education. Both educative videogames and apps are revised within the framework of gamification of teaching and learning processes. Empirical studies that have dealt with this type of technological resources have been reviewed. The analyzed case studies indicate that the use of videogames in the classroom promotes motivation, as well as effective learning of vocabulary in English as a Foreign Language, despite some potentially problematic elements which should be taken into consideration.

Palabras clave : Language instruction; Secondary education; Motivation; Video games; Vocabulary.

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