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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos
versión On-line ISSN 1853-3523
Resumen
JACOBO, Monica. La objetualidad entre los videojuegos y el arte. Controles alternativos e instalaciones. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2022, n.110, pp.52-63. Epub 01-Jun-2022. ISSN 1853-3523. http://dx.doi.org/10.18682/cdc.vi110.4060.
Festivals and exhibitions in the video game industry feature proposals that incorporate object elements, although games are increasingly downloaded from dedicated platforms. These works explore the interface and in some cases extend into the exhibition space as installations. This work explores the potential of objectivity and its inclusion in videogame-related events, considering the possible routes and loans of works, games and artists between the worlds of art with technology and those of videogames.
The pieces that we will consider for the development of this proposal are Line Wobbler, Star Searcher of Dreams and KIDS, productions with different materialities that were exhibited in Buenos Aires in the exhibition Game On! 2019, a space that has the particularity of gathering works that are related to gameplay from different approaches.
Palabras clave : alternative controls; interface video games; installations; materiality; objecthood; festivals; interactive art; art with technology; digital art.