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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología
versión impresa ISSN 1851-0086versión On-line ISSN 1850-9959
Resumen
MEDINA CARBA³, Yosvany; RODRAGUEZ GARCAA, Reina MarÃa y LEO GONZA¡LEZ, Saily. MEMORIZADORÃCONOSMAPAVERDE: memory game for mobile devices with Android on the Green Map methodology Educational activity using Augmented Reality for Teaching Physics in Higher Education. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2020, n.26, pp.56-62. ISSN 1851-0086.
For many people, when talking about technologies and the environment, they can imagine a large number of equipment, techniques, technologies, tools and devices that contaminate the natural environment through their disintegration and poor management. Technological games, applications, etc., used responsibly, are a good educational resource for both children and youth and adults. You can find various video games as traditional games that aim to have fun while raising awareness of some environmental aspect. For this purpose, this paper intends to develop an app for mobile devices that consists of a memory game with the methodology icons defined as a problem to solve: how to contribute in the construction of a computer application consisting of a memory game with the icons of the Green Map methodology for the implementation of the Green Map methodology in environmental management in console communities? To solve the problem raised, it was outlined as a General Objective: To develop a memory game for the implementation of the Green Map methodology in the management of environmental education in console communities that allows the knowledge of the methodology icons for the development of The green maps.
Palabras clave : Mobile devices; Icons; Game; Green map; Memory.