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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

versión impresa ISSN 1851-0086versión On-line ISSN 1850-9959

Resumen

FERNANDES, Maicris  y  NOHAMA, Percy. Digital Games for People with Autism Spectrum Disorders (ASD): A Systematic Review . Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2020, n.26, pp.72-80. ISSN 1851-0086.

Individuals with autism spectrum disorders (ASD) have atypical development in the areas of cognition or learning, communication and social interaction, detection and treatment of emotions, motor coordination and concentration. The development of assistive technologies is critical because they help to better the quality of life of these individuals. This study makes a systematic review of the literature focusing on digital games used as assistive technologies for individuals with ASD. Using the IEEE Xplore digital base, studies were conducted that contained the term "game" in conjunction with terms related to ASD. From the search were found 193 occurrences of the set of terms were found. The articles were read and analyzed, being the studies that deal with digital games focused on individuals with ASD. Games that only use specific hardware and not have the function of assistive technology were excluded from the selection. As a final result of this study, 62 articles were selected in this context, all of which present positive results regarding the use of digital games in improving the abilities of people with ASD. In this way, it is possible to verify the consistency of such an approach, encouraging the continuity of research and the development of digital games with a focus on assistive technology for people with ASD.

Palabras clave : Autism; Computer games; Educational games; Programming; Assistive technology.

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