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Revista Argentina de Ciencias del Comportamiento

versión On-line ISSN 1852-4206

Rev Arg Cs Comp. vol.7 no.3 Córdoba dic. 2015

 

SECCIÓN ESPECIAL: VIDEOJUEGOS Y COGNICIÓN

Internet Gaming Disorder and its associated cognitions and cognitive-related impairments: A systematic review using PRISMA guidelines

Pontes, Halley M.a, and Griffiths, Mark D.a

aInternational Gaming Research Unit, Nottingham Trent University, Nottingham, United Kingdom

Send Correspondence to: Pontes, H. M. E-mail: halley.pontes2013@my.ntu.ac.uk

Abstract
Background: Empirical research studies have highlighted the need to investigate the underlying cognitions and cognitive variables in relation to Internet Gaming Disorder (IGD). However, little is known about the possible cognitive-related impairments associated with IGD. Objectives: The present paper extends previous research and uncovers additional key general cognitive-related outcomes of IGD via a systematic review of the empirical literature. Methods: The PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-analysis) guidelines were adopted. Internet-based bibliographic searches were conducted via seven major electronic databases (i.e., PsycARTICLES, PsycINFO, Web of Science, Core Collection BIOSIS Citation Index, MEDLINE, SciELO Citation Index, and PubMed) to access studies examining the association between IGD and cognitive outcomes. Results: A total of 17 empirical studies meeting the inclusion criteria that investigated the relationships between IGD and cognitions and/or cognitive-related outcomes were identified. Seven distinct cognitions and another ten distinct cognitive-related impairments associated with IGD were identified. Conclusion: The present review found empirical evidence supporting the association of IGD with particular types of cognitions and specific cognitive-related impairments.
Key Words: Internet Gaming Disorder; Gaming Addiction; Behavioral Addictions; DSM-5; PRISMA; Systematic Review.

Resumen
Trastorno por juego en internet, cogniciones sociadas y deterioros cognitivos relacionados: Una revisión sistemática utilizando las directrices PRISMA. Introducción: Investigaciones empíricas han puntualizado la necesidad de indagar sobre las cogniciones subyacentes y las variables cognitivas asociadas con el Trastorno por Juego en Internet (IGD, por sus siglas en inglés). Sin embargo, es escaso el conocimiento sobre los posibles deterioros cognitivos asociados con el IGD. Objetivos: El presente estudio extiende la investigación previa y revela resultados generales de procesos cognitivos del IGD a través de una revisión sistemática de la literatura empírica. Método: Se adoptaron las directrices PRISMA (Preferred Reporting Item for Systematic Reviews and Meta-analysis). Se realizaron búsquedas bibliográficas a través de siete bases de datos electrónicas (p.e., PsycARTICLES, PsycINFO, Web of Science, Core Collection BIOSIS Citation Index, MEDLINE, SciELO Citation Index y PubMed) para acceder a los estudios que examinan la relación entre IGD y resultados cognitivos. Resultados: Un total de 17 estudios empíricos que examinaban la relación entre IGD y cogniciones y/o resultados cognitivos cumplieron con los criterios de inclusión. Se identificaron siete cogniciones distintivas y otros diez deterioros cognitivos relacionados con el IGD. Conclusión: No existe evidencia para sustentar la asociación entre el IGD y determinados tipos de cogniciones y deficiencias cognitivas específicas.
Palabras Clave: Trastorno por Juego en Internet; Adicción al Juego, Adicciones Conductuales; DSM-5; PRISMA, Revisión Sistemática.

Recibido el 11 de Noviembre de 2014; Recibida la revisión el 14 de Abril de 2015; Aceptado el 19 de Abril de 2015

1. Introduction

1.1. Rationale.
In the latest (fifth) edition of the American Psychiatric Association (2013) Diagnostic and Statistical Manual of Mental Disorders (DSM-5), Internet Gaming Disorder (IGD) emerged in the psychiatric and psychological literature as a tentative disorder warranting further research before being fully recognized as an independent clinical entity (Griffiths, King, & Demetrovics, 2014; Petry & O'Brien, 2013). Additionally, the concept of behavioral addictions – which includes such disorders as IGD – is now being increasingly accepted amongst scholars and clinicians. Most notably, the latest DSM-5 reclassified Gambling Disorder from an impulse control disorder to a behavioral addiction (Reilly & Smith, 2013).
In the DSM-5, IGD is defined by nine core criteria, including: (i) pre-occupation with games; (ii) withdrawal symptoms when gaming is discontinued; (iii) tolerance, which is reflected by the need to spend increasing amounts of time engaged in gaming; (iv) unsuccessful attempts to control participation in gaming; (v) loss of interest in hobbies and entertainment as a result of, and with the exception of, gaming; (vi) continued excessive use of games, despite knowledge of psychosocial problems; (vii) deception of family members, therapists, or others regarding the amount of gaming; (viii) use of gaming to escape or relieve a negative mood; and (ix) loss of a significant relationship, job, or educational or career opportunity because of participation in games (American Psychiatric Association, 2013).
A growing body of research has now shown that IGD may be associated with several negative health-related outcomes and psychosocial detriments, such as increased obesity, sleep abnormalities, decreased job performance and/or job loss, decreased academic achievement, relationship problems, increased stress, lower psychosocial wellbeing, depression, and anxiety (Kuss & Griffiths, 2012; Kuss, Griffiths, Karila, & Billieux, 2014; Lam, 2014; Pontes & Griffiths, 2014; Sublette & Mullan, 2012). Due to these potential negative impacts of IGD on general health and psychosocial functioning, there has been a significant increase in academic researchers and clinicians investigating the cognitive, neurobiological, and neuropsychological processes underpinning IGD (Littel et al., 2012). In fact, gaming as an activity has been found to influence a wide range of cognitions and emotions in several ways (West & Bailey, 2013).
To the best of the authors’ knowledge, only one systematic review published in a refereed journal to date has focused on identifying the cognitions associated with IGD (i.e., King & Delfabbro, 2014b). In their review, King and Delfabbro (2014b) (i) aimed to summarize available empirical and treatment evidence on the cognitive processes related to IGD and (ii) identify a common set of potential cognitions underlying this phenomenon. After analyzing relevant empirical evidence from 36 quantitative studies conducted since the year 2000, the authors suggested four sets of cognitions related to IGD: (i) beliefs about game reward value and tangibility, (ii) maladaptive and inflexible rules about gaming behavior, (iii) over-reliance on gaming to meet self-esteem needs, and (iv) gaming as a method of gaining social acceptance. Although their overview was systematic, the sets of cognitions and the general findings put forth by King and Delfabbro (2014b) should be cautiously interpreted since their review was primarily concerned with the conceptualization of IGD and arguably lacked robust and objective critical assessment of the indicators of quality (e.g., risk of biases) of the studies reviewed.
Like others in the field (e.g., King & Delfabbro, 2014b, 2014a), the present authors believe that understanding the cognitive factors underpinning IGD is likely to (i) help advance clinical research agendas, (ii) help in the identification of those with  gaming disorder, (iii) aid the expansion and improvement of cognitive therapies, and (iv) demarcate the concept of IGD and its particular clinical features from similar, and yet different behavioral addictions (e.g., Gambling Disorder). This latter aspect is of utmost importance, since historically, IGD has been assessed in research by adopting non-standardized and inconsistent criteria lifted from pathological gambling and/or generalized internet addiction (King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013; Király, Nagygyörgy, Koronczai, Griffiths, & Demetrovics, 2014; Pontes & Griffiths, 2014).
King et al. (2013) conducted a review on existing IGD assessment tools and suggested that across 18 assessment tools used in 63 studies assessing problematic gaming and/or gaming addiction, most of extant psychometric tools were particularly concerned with the criterion of ‘preoccupation’, which may be problematic since this indicator lacks clinical validity for distinguishing between disordered and non-disordered gamers (Charlton, 2002; Charlton & Danforth, 2007) and highlighted in published case studies showing that gaming excessively does not necessarily lead to any problems (Griffiths, 2010a). Therefore, the identification of a broad range of cognitive factors associated with IGD may not only help refining current cognitive models of IGD (Brand, Young, & Laier, 2014; Davis, 2001; Haagsma, Caplan, Peters, & Pieterse, 2013) but also help improve its measurement in research.

1.2 . Objectives.
Given that the only previous systematic review examining cognitive factors of IGD did not assess the quality of the studies reviewed in-depth, the present systematic review fills a gap in the current literature of the cognitive psychology of IGD by further uncovering its key general cognitive-related outcomes utilizing The PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analysis) guidelines. More specifically, this systematic review investigates and synthetizes a comprehensive set of cognitions related to the phenomenon of IGD, while also providing critical information on the cognitive-related impairments that have been associated with IGD in recent empirical studies.

2. Method
The PRISMA statement for reporting systematic reviews (Moher, Liberati, Tetzlaff, Altman, & The Prisma Group, 2009) provides a robust and comprehensive framework to conduct systematic reviews and objectively assess indicators of quality and risk of biases of included studies, and is adopted throughout this review.

2.1. Protocol and Registration
The protocol for this review was not previously registered.

2.2. Elegibility Criteria
All original studies investigating the phenomenon of IGD and its associated cognitions and cognitive-related impairments were eligible for this systematic review. Further criteria adopted were (i) publication date between 2000 and 2014, (ii) being an empirical study, (iii) written in English language, (iv) published in a scholarly peer-reviewed journal, (v) conducted an assessment of IGD and (vi) a cognition or cognitive-related impairment objectively. Additionally, studies were excluded from review if they were (i) unpublished dissertation and thesis studies, (iii) single-case reports (N = 1), and (iii) not published in a peer-reviewed journal.

2.3. Information sources and search
Studies were identified by searching relevant papers via EBSCO (2000 - August 2014), and included the following electronic databases: Academic Search Complete, PsycARTICLES, PsycINFO; via Web of Science (2000 - August 2014), which included Web of Science Core Collection, BIOSIS Citation Index, MEDLINE, and SciELO Citation Index. In addition, an independent literature search was carried out on PubMed (2000 - August 2014). Finally, reference lists of retrieved studies were hand searched in order to identify any additional relevant studies. Several searches in the aforementioned electronic databases were carried out during August 2014 using the following search strategy: (patholog* OR problem* OR addict* OR compulsive OR dependen* OR obsess* OR excess*) AND (video OR computer) gam* AND cognit*.

2.4. Study selection and data collection processes
After performing the initial literature searches, each study title and abstract was screened for eligibility by the first author. Full text of all potentially relevant studies were subsequently retrieved and further examined for eligibility. The PRISMA flow diagram (Figure 1) provides more detailed information regarding the selection process of the studies retrieved. Information from the included studies was then analyzed and recorded in an electronic spreadsheet designed by the first author. Different types of data were extracted from each study including (i) country in which the data were collected, (ii) key characteristics of the participants (i.e., sample size, gender distribution, and segment of the population assessed), (iii) operationalization of IGD, (iv) effects of IGD on cognitions (including their role and variance explained) and resulting cognitive-related impairments, (v) risk of bias in individual studies, and (vi) methodological features of studies (i.e., assessment method, type of study and design, and main limitations).
The Cochrane Collaboration’s tool for assessing risk of bias was adopted to evaluate the risk of bias in individual studies (Higgins & Green, 2011). The following risk of biases were analyzed: (i) selection bias (i.e., biased allocation to interventions due to inadequate generation of a randomized sequence), (ii) performance bias (i.e., biases due to the knowledge of the allocated interventions by participants and personnel during the study), (iii) detection bias (i.e., biases due to knowledge of the allocated interventions by outcome assessors), (iv) attrition bias (i.e., biases due to the amount, nature or handling of incomplete outcome data), and (v) reporting bias (i.e., bias resulting from selective outcome reporting and/or not reporting relevant results outcomes that would have been expected to be reported) (see Higgins & Green, 2011 for a complete description).
In addition to these standard types of biases, other sources of biases analyzed included: (i) sampling bias (i.e., bias resulting from the use of non-probability self-selected samples), (ii) measurement bias (i.e., bias due to inappropriate measurement of IGD with inconsistent or non-validated criteria), and finally, (iii) bias in analysis (i.e., possible biases due to not reporting basic participants’ demographic characteristics and/or any other important statistical coefficient that would have been expected to be reported for the analysis carried).

3. Results

3.1. Study Selection
A total of 1348 studies (EBSCO n = 829; Web of Science n = 514; PubMed n = 4) were identified after the initial search in the aforementioned electronic databases and one study (n = 1) retrieved from a list of references contained in another study was included in the identification process. The screening phase involved the examination of titles and abstracts of all studies identified. This process resulted in 1320 studies being excluded as they were deemed not suitable for the present review. Consequently, a total of 28 studies were selected for the eligibility phase. Of these, a total of 11 studies were excluded for not having measured objectively (i.e., with a psychometric tool) a (i) cognitive variable (n = 8) or (ii) IGD (n = 3). Following this procedure, 17 eligible empirical studies fully met the previously stipulated eligibility criteria for inclusion in the systematic review process (Figure 1).

Figure 1. PRISMA flow diagram of the study selection process. Produced by Pontes & Griffiths to be used in the present article.

3.2. Study characteristics
More detailed information regarding the essential methodological features and general characteristics of all 17 studies included in this review can be found alongside Table 1 and Table 2.

Table 1. Main characteristics of the studies reviewed

Notes: * = Information regarding the "gaming addiction" group only. Abbreviations: IGD = Internet Gaming Disorder; WoW = World of Warcraft; MOT = Multiple Object Tracking; AISDs = Actual-ideal self-discrepancies; GDT = Game of Dice Task; MMORPGs = Massively-Multiplayer Online Role-Playing Games; FPS = first-person shooters games; CBT = Cognitive-behavioral therapy.

Table 2. Internet Gaming Disorder associated cognitions and cognitive-related impairments and their role

Notes: 1 = The term "Cognitive Diversion" was used by the study’s authors to describe the mediating effects of Relaxing Escape and Engagement in the relationship between perceived stress and gaming addiction. Furthermore, Cognitive Diversion was assessed by the WoW Relaxing Escape Scale and the WoW Engagement Scale separately.
2 = "Preference for a virtual life" is a constructed that was proposed based on the concept of maladaptive cognitions and preference for online social interaction.
3 = Defined as cognitive distortions about the self and the world (Peng & Liu, 2010, p. 329). 4 = The term "cognitive distortions" was operationally defined by four sub-types of cognitive distortions, namely, all-or-nothing thinking, online comfort, rumination, and short-term thinking (see Huanhuan & Su, 2013).

3.3. Country in which the data were collected
In regards to the geographic characteristics of the studies included, six studies were from the United States (Bailey, West, & Kuffel, 2013; Decker & Gay, 2011; Hilgard, Engelhardt, & Bartholow, 2013; Liu & Peng, 2009; Snodgrass et al., 2014; Yee, 2006), five were from China (Huanhuan & Su, 2013; Peng & Liu, 2010; Sun, Ma, Bao, Chen, & Zhang, 2008; Yuan et al., 2013; Zhou, Yuan, & Yao, 2012), two from The Netherlands (Haagsma et al., 2013; Littel et al., 2012), one from Singapore (Li, Liau, & Khoo, 2011), one from Germany (Pawlikowski & Brand, 2011), one from Taiwan (Wan & Chiou, 2007), and another one from Switzerland (Dauriat et al., 2011) respectively.

3.4. Participants
The studies reviewed included a total of 7457 participants. Additionally, in terms of gender distribution , the vast majority of the studies reviewed recruited more male participants (n = 5422; 79.8%) than female participants (n = 1373; 20.2%). Not surprisingly, 11 of the reviewed studies (Bailey et al., 2013; Dauriat et al., 2011; Decker & Gay, 2011; Haagsma et al., 2013; Huanhuan & Su, 2013; Li et al., 2011; Pawlikowski & Brand, 2011; Snodgrass et al., 2014; Wan & Chiou, 2007; Yuan et al., 2013; Zhou et al., 2012) explicitly included adolescent samples.
Furthermore, nine studies included student samples (Bailey et al., 2013; Decker & Gay, 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Li et al., 2011; Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008). With the exception of only one study (i.e., Huanhuan & Su, 2013), all studies reviewed included gamers in their samples. More specifically, eight studies (Dauriat et al., 2011; Li et al., 2011; Littel et al., 2012; Liu & Peng, 2009; Pawlikowski & Brand, 2011; Snodgrass et al., 2014; Yee, 2006; Yuan et al., 2013) explicitly included Massively-Multiplayer Online Role-Playing Games (MMORPGs) gamers in their samples.

3.5. Operationalization of Internet Gaming Disorder.
Operationalization of a variable comprises describing how a concept is objectively measured (Dantzker & Hunter, 2011). Nevertheless, 12 studies (Dauriat et al., 2011; Haagsma et al., 2013; Huanhuan & Su, 2013; Littel et al., 2012; Liu & Peng, 2009; Pawlikowski & Brand, 2011; Peng & Liu, 2010; Snodgrass et al., 2014; Wan & Chiou, 2007; Yee, 2006; Yuan et al., 2013; Zhou et al., 2012) used modified versions of generalized Internet addiction scales and/or inconsistent criteria to measure IGD based on the operational definition of pathological gambling alone (Bailey et al., 2013; Hilgard et al., 2013; Li et al., 2011) or combined with the criteria for substance use disorder (Sun et al., 2008) or alcohol dependency (Decker & Gay, 2011).

3.6. Effects of Internet Gaming Disorder on Cognitions
A total of seven distinct cognitions associated with IGD were reported across seven studies. More specifically, (i) preference for online social interaction (Haagsma et al., 2013), (ii) mood regulation (Haagsma et al., 2013), (iii) cognitive diversion (Snodgrass et al., 2014), (iv) self-escapism (Dauriat et al., 2011; Hilgard et al., 2013; Li et al., 2011; Yee, 2006), (v) positive attitude toward in-game rewards (Hilgard et al., 2013), (vi) actual-ideal self-discrepancy (Li et al., 2011), and (vii) intrinsic motivation to play (Wan & Chiou, 2007).
In addition, 11 studies found IGD to be associated with 10 different cognitive-related impairments. These were (i) deficient self-regulation (Haagsma et al., 2013), (ii) preference for a virtual life (Liu & Peng, 2009), (iii) cognitive bias (Decker & Gay, 2011; Zhou et al., 2012), (iv) decision bias (Zhou et al., 2012), (v) impaired cognitive control ability (Yuan et al., 2013), (vi) cognitive deficits (Sun et al., 2008), (vii) poor cognitive error processing (Littel et al., 2012), (viii) decision-making deficits (Bailey et al., 2013; Pawlikowski & Brand, 2011), (ix) maladaptive cognitions (Peng & Liu, 2010), and (x) cognitive distortions (Huanhuan & Su, 2013).

3.7. Risk of bias in individual studies
A general overview and summary of possible risks of bias across all reviewed studies is presented in Table 3.
In terms of selection bias, most studies (Bailey et al., 2013; Dauriat et al., 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Li et al., 2011; Liu & Peng, 2009; Peng & Liu, 2010; Snodgrass et al., 2014; Wan & Chiou, 2007; Yee, 2006; Yuan et al., 2013) were rated as low risk due to their cross-sectional design and the low likelihood that the absence of random allocation of participants would possibly bias their outcomes. On the other hand, five studies (Decker & Gay, 2011; Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008; Zhou et al., 2012) were rated as high risk due to increased likelihood of bias resulting from (i) non-random component in the sequence generation process and/or (ii) non-random allocation of participants that involved judgment or other non-random method of categorization of participants (e.g., results of test scores assessing IGD).

Table 3. Assessment of risk of bias in individual studies.

Notes: + = High Risk of Bias; - = Low Risk of Bias; ? = Unclear Risk of Bias.

Potential performance bias was found to be of high risk across five studies (Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008; Yuan et al., 2013; Zhou et al., 2012) as in these studies, blinding of key study participants and personnel were not attempted, thus representing potential sources of biases at the outcome levels. However, most studies (Bailey et al., 2013; Dauriat et al., 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Liu & Peng, 2009; Peng & Liu, 2010; Snodgrass et al., 2014; Wan & Chiou, 2007; Yee, 2006) were rated low risk at this level, and two studies (Decker & Gay, 2011; Li et al., 2011) were of unclear risk since there was insufficient information to permit judgment of risk level.
Detection bias was rated of low risk in 10 studies (Bailey et al., 2013; Dauriat et al., 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Liu & Peng, 2009; Peng & Liu, 2010; Snodgrass et al., 2014; Wan & Chiou, 2007; Yee, 2006). Furthermore, two studies (Decker & Gay, 2011; Li et al., 2011) were of unclear risk due to insufficient information being reported to permit judgment of low or high risk. Finally, five studies (Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008; Yuan et al., 2013; Zhou et al., 2012) were deemed of potential high risk of bias in this domain due to knowledge of the allocated interventions by outcome assessors.
Regarding attrition bias, the majority of studies (Dauriat et al., 2011; Haagsma et al., 2013; Hilgard et al., 2013; Li et al., 2011; Littel et al., 2012; Pawlikowski & Brand, 2011; Peng & Liu, 2010; Snodgrass et al., 2014; Sun et al., 2008; Yuan et al., 2013; Zhou et al., 2012) were rated as low risk since the amount, nature, and/or handling of incomplete outcome data was done adequately. However, in five studies (Bailey et al., 2013; Decker & Gay, 2011; Liu & Peng, 2009; Wan & Chiou, 2007; Yee, 2006) the risk level was unclear due to insufficient reporting of attrition or exclusions of participants to allow the rating of low or high risk. Additionally, only one study (Huanhuan & Su, 2013) was rated as high risk for potential attrition bias due to the unclear nature of handling of the missing data.
Reporting bias was rated high risk in 10 studies (Bailey et al., 2013; Decker & Gay, 2011; Hilgard et al., 2013; Littel et al., 2012; Pawlikowski & Brand, 2011; Peng & Liu, 2010; Snodgrass et al., 2014; Sun et al., 2008; Wan & Chiou, 2007; Yee, 2006). This is because several key variables that should have been reported were not (e.g., correlation coefficients, effect sizes, etc.). Furthermore, three studies (Haagsma et al., 2013; Li et al., 2011; Liu & Peng, 2009) were rated as low risk, and four studies (Dauriat et al., 2011; Huanhuan & Su, 2013; Yuan et al., 2013; Zhou et al., 2012) were not rated for risk since the information provided could not be adequately rated either as high or low risk.
Assessment of other sources of biases involved the examination of sampling bias, measurement bias, and bias in analysis. On these biases, all studies were rated as high risk of sampling bias due to (i) widespread use of self-selected samples, (i) lack of probability sampling techniques, (iii) recruitment of male-only samples, and/or (iv) lack of inclusion of clinical samples. In addition, measurement bias was rated as high risk in all reviewed studies due to (i) inconsistent conceptualization and/or (ii) measurement of the outcomes. Finally, bias in analysis was rated as high risk in the majority of the studies (Bailey et al., 2013; Dauriat et al., 2011; Decker & Gay, 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Littel et al., 2012; Pawlikowski & Brand, 2011; Peng & Liu, 2010; Snodgrass et al., 2014; Yee, 2006; Yuan et al., 2013; Zhou et al., 2012) due to lack of reporting and/or omission of key statistical results that would normally be expected to be reported (e.g., correlation coefficients, coefficients of determination, effect sizes). Only four studies (Li et al., 2011; Liu & Peng, 2009; Sun et al., 2008; Wan & Chiou, 2007) were rated low risk in this domain.

3.8. Methodological features of studies
In regards to studies’ key methodological features, all reviewed studies were of quantitative and empirical nature. However, the majority of the studies used a cross-sectional design (Bailey et al., 2013; Dauriat et al., 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Li et al., 2011; Littel et al., 2012; Liu & Peng, 2009; Pawlikowski & Brand, 2011; Peng & Liu, 2010; Wan & Chiou, 2007; Yee, 2006; Yuan et al., 2013), three studies adopted an experimental design (Decker & Gay, 2011; Sun et al., 2008; Zhou et al., 2012), and one study employed a mixed-methods design (Snodgrass et al., 2014).
All 17 studies used self-report questionnaires to collect data. Additionally, 10 studies (Bailey et al., 2013; Decker & Gay, 2011; Huanhuan & Su, 2013; Li et al., 2011; Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008; Wan & Chiou, 2007; Yuan et al., 2013; Zhou et al., 2012) used paper-and-pencil survey methods for assessing their independent and outcome variables while six studies (Dauriat et al., 2011; Haagsma et al., 2013; Liu & Peng, 2009; Snodgrass et al., 2014; Yee, 2006) used online surveys with self-report measures to assess participants. One study (Hilgard et al., 2013) combined both online and offline approaches to collecting data.
As to the sampling methods employed, no study used a probability-sampling technique to recruit representative samples. More specifically, 15 studies (Bailey et al., 2013; Dauriat et al., 2011; Decker & Gay, 2011; Haagsma et al., 2013; Hilgard et al., 2013; Huanhuan & Su, 2013; Li et al., 2011; Littel et al., 2012; Liu & Peng, 2009; Pawlikowski & Brand, 2011; Snodgrass et al., 2014; Sun et al., 2008; Yee, 2006; Yuan et al., 2013; Zhou et al., 2012) used convenience and self-selected sampling, one study (Peng & Liu, 2010) used non-probability snowball sampling method and another study (Wan & Chiou, 2007) used non-probability stratified sampling method to recruit participants.
Several types of limitations were identified across all 17 studies (Table 1). The limitations found can be broadly categorized within three major categories at three different levels: (i) operationalization and measurement issues, (ii) sampling issues, and (iii) reporting issues. Operationalization and measurement issues found within reviewed studies involved a wide range of problems related to the assessment of IGD, such as (i) the use of inconsistent definitions, (ii) use of non-validated criteria, and (iii) use of modified psychometric tools that were originally designed to assess generalized Internet addiction or other less-related construct (e.g., alcohol dependency). Sampling issues involved (i) widespread use of non-probability sampling techniques, (ii) lack of sampling heterogeneity with some studies using male-only samples, (iii) lack of clinical samples, and (iv) relatively low sample sizes. Reporting issues limiting the interpretation of the findings within the reviewed studies were essentially (i) inconsistency in reporting statistical significance estimates (e.g., presenting a non-statistically significant correlation coefficient in a way it was significant), (ii) omission of key demographic findings related to the sample recruited (e.g., age range, mean age, and gender distribution), and (iii) non-reporting of important correlation coefficients associated with the main variables assessed in studies that adopted a correlational cross-sectional design.

4. Discusion
The present review aimed to identify relevant empirical evidence to the effects of IGD on a variety of cognitions and cognitive-related impairments. Additionally, data extracted from the studies reviewed encompassed: (i) country in which the data were collected, (ii) key characteristics of the participants, (iii) operationalization of IGD, (iv) effects of IGD on cognitions and resulting cognitive-related impairments, (v) risk of bias in individual studies, and (vi) methodological features of studies reviewed.
In terms of geographic dispersion, most studies (i.e., 10) were conducted either in the United States and/or European context, with a smaller percentage (i.e., seven) of the remaining studies being conducted in the Asian context. As for the participants included across all reviewed studies, important patterns emerged in this research as the generality of studies recruited unevenly more (i) male participants than female, (ii) adolescent samples than children, adult and/or elderly samples, (iii) student samples rather than individuals from the more general population, and, (iv) more MMORPGs gamers than other non-MMORPGs gamers. Given the present findings, it is important that future research on IGD include (i) a more representative samples of gamers not entirely made of MMOPGs players, (ii) recruit participants from other developmental stages rather than focusing on adolescent samples, (iii) other types of participants (e.g., clinical samples, players from other video game genres) rather than students who have been extensively researched across several domains. On the other hand, the relative increase of participants being recruited in studies of this nature is perhaps a positive aspect since it may help increase studies’ external validity of findings reported related to specific populations.
Attention should be paid to the way researchers operationalize and measure IGD in their research. Evidence from the present review suggest that around 70.6% of the reviewed studies measured IGD either on the basis of (i) modified and/or adapted versions of psychometric tests that were designed to measure generalized Internet addiction and/or the (ii) adoption of inconsistent criteria used to assess pathological gambling alone or (iii) combined with the criteria for substance use disorder, or even more thorny (iv) using the criteria for alcohol dependency. As suggested by previous authors (e.g., King et al., 2013; Király et al., 2014; Pontes & Griffiths, 2014), the extensive use of inconsistent and non-validated criteria to measure IGD may render additional methodological difficulties in its assessment, potentially compromising the advancement of the field in the long run as cross-cultural research will be likely to be less reliable. As a tentative solution to the issue of inconsistency in operationalization and measurement of IGD (Griffiths et al., 2014), researchers should employ more updated and well-validated psychometric tools (e.g., Pontes & Griffiths, 2015; Pontes, Király, Demetrovics, & Griffiths, 2014) to measure IGD and test the psychometric properties of such instruments in different contexts in order to produce more reliable cross-cultural research.
One of the main objectives of the present review was to identify relevant cognitions and cognitive-related impairments that have been associated with IGD. Results demonstrated seven distinct cognitions reported across seven studies. More specifically, (i) preference for online social interaction (Haagsma et al., 2013), (ii) mood regulation (Haagsma et al., 2013), (iii) cognitive diversion (Snodgrass et al., 2014), (iv) self-escapism (Dauriat et al., 2011; Hilgard et al., 2013; Li et al., 2011; Yee, 2006), (v) positive attitude toward in-game rewards (Hilgard et al., 2013), (vi) actual-ideal self-discrepancy (Li et al., 2011), and (vii) intrinsic motivation to play (Wan & Chiou, 2007). Interestingly, escapism emerged more often as a cognition associated with IGD. This partly mirrors the findings from studies on pathological gambling (Wood & Griffiths, 2007a) where researchers report that escapism may be the prime characteristic present in the gambling experience as it may facilitate the continuation of problem gambling by modifying the gamblers’ mood while also providing them with a dysfunctional coping strategy that allows players to fill a void and/or avoid problems. The same may be true in disordered gamers. However, such an assertion warrants further research. Several research questions may be asked in this regard: (i) Is escapism a risk factor for IGD? and (ii) Is it embedded in the behavior itself, therefore constituting an important dimension of this behavioral addiction? These questions may pave the way for in-depth qualitative research to address these inconsistencies while also providing a qualitative-based rationale as to why disordered gamers play to escape.
Evidence was also found supporting the associations between cognitive-related impairments amongst disordered players. In fact, 11 studies reported at least one or more types of cognitive impairments in these participants, including (i) deficient self-regulation (Haagsma et al., 2013), (ii) preference for a virtual life (Liu & Peng, 2009), (iii) cognitive bias (Decker & Gay, 2011; Zhou et al., 2012), (iv) decision bias (Zhou et al., 2012), (v) impaired cognitive control ability (Yuan et al., 2013), (vi) cognitive deficits (Sun et al., 2008), (vii) poor cognitive error processing (Littel et al., 2012), (viii) decision-making deficits (Bailey et al., 2013; Pawlikowski & Brand, 2011), (ix) maladaptive cognitions (Peng & Liu, 2010), and (x) cognitive distortions (Huanhuan & Su, 2013). These findings highlight the fact that cognitive impairments were more often and frequently reported by the studies reviewed than the general cognitions associated with IGD, potentially illustrating and emphasizing the importance of taking this condition more seriously from a clinical standpoint.
The present findings regarding the cognitions and cognitive impairments found in the present review lend support to King and Delfabbro’s (2014a, 2014b) studies and also help extending their findings since in addition to their findings, several cognitive-related impairments associated with IGD were pinpointed in the current study. These present findings have the potential to refine extant theoretical models of IGD and treatment approaches that are rooted in the cognitive framework as academics and clinicians should not grow blasé about the underlying cognitive-related variables associated with IGD. Furthermore, in terms of risk of bias in individual studies, high risk of sampling bias and measurement bias was found in all studies, closely followed by bias in analysis and reporting bias. Selection bias, performance bias, detection bias, and attrition bias were not so prominent across the studies reviewed.
In addition to the analysis conducted, the studies reviewed also underwent systematic scrutiny regarding their methodological features. From this, it was evident that the majority of studies adopted cross-sectional designs rather than more complex and costly designs (e.g., longitudinal and experimental). However, a few studies used experimental and mixed-methods design, thus not limiting the present findings to cross-sectional studies. It is also worth noting that the widespread adoption of cross-sectional designs may limit the generalizability of the findings of the studies reviewed.
Paper-and-pencil surveys were used by most of studies whereas a smaller number relied on online surveys or a combination of both.  Taken together, these findings suggest that the use of online survey is becoming increasingly popular in this field of research, perhaps as a reflection of studies supporting the reliability and validity of this approach (Gosling, Vazire, Srivastava, & John, 2004; Pettit, 2002) and its inherently practical benefits such as increased self-disclosure (Joinson, 2001) and disinhibition (Suler, 2004) and possible reduced social desirability and research-related costs (Griffiths, 2010a; Wood & Griffiths, 2007b). As to the sampling method used, probability-sampling was found to be severely lacking, therefore, future research should attempt to carry out research using more representative samples. In sum, the main limitations present in the reviewed studies can be broadly associated with the following domains: (i) operationalization and measurement issues, (ii) sampling issues, and (iii) reporting issues. It is envisaged by the present authors that future research take into account the present limitations identified here in order to enhance the quality of published studies in the field of IGD.

4.1. Limitations
Definitive conclusions that can be made regarding the strength of association and causal pathway between IGD and its associated cognitions and resulting cognitive impairments are limited due to the relatively small amount of studies that have been conducted to date. Additionally, a few studies used small samples (e.g., Decker & Gay, 2011; Littel et al., 2012; Pawlikowski & Brand, 2011; Sun et al., 2008; Yuan et al., 2013) and some did not include control group findings (e.g., Dauriat et al., 2011; Hilgard et al., 2013; Liu & Peng, 2009; Yee, 2006). Furthermore, the adoption of differing methodologies and measurement tools to assess IGD used across all the studies constitutes a further complication and possible compromise to the degree as to which the present findings may be replicated using a more consensual and unified measure to assess the phenomenon of IGD. This limitation of IGD research has been noted previously (Dowling, 2014) and partly explains why Asian countries usually report high prevalence rates of IGD in general. It is also worth noting that the influence of comorbidity on IGD is difficult to disentangle from the main findings, therefore caution is advised when interpreting the present findings. Finally, risk of bias across studies was not examined in the present review. However, publication bias is likely to be present as studies reporting no correlation between the main outcomes assessed are unlikely to be published (Allely, 2014; Impey & Heun, 2012).

4.2. Conclusions
As a concluding note, the present findings elucidate the usefulness of including cognitive variables in studies of IGD rather than relying solely on variables measuring levels of addiction. This empirically supports the suggestions made by Caplan and High (2006) in relation to generalized Internet addiction research. It is also the present authors’ view that including cognitive variables in studies attempting to predict or explain the associated etiological factors underpinning IGD should yield more meaningful and definitive insights that may be used to refine the conceptualization and treatment of IGD using an evidence-based framework such as the cognitive-behavioral therapy.
Due to the emerging nature of IGD, future research may improve the understanding of this phenomenon by providing (i) expert consensus or empirical evidence supporting the guidelines for diagnosing IGD based on the DSM-5 framework, (ii) data on functional impairments associated with IGD as well as its course, remission, and relapse rates, (iii) insights from prospective interview studies on the causal pathway between IGD and psychiatric disorders (e.g., attention deficit hyperactivity disorder, depression, and social phobia), (iv) data from imaging studies on the essential mechanisms of addiction applying the DSM-5 criteria for IGD using an adequate sample size and a robust design, (v) data on gender differences regarding the underlying mechanisms of IGD, (vi) cross-cultural information to  compare IGD in different cultural contexts, and (vii) empirical studies aimed to devise standard treatments adopting both psychological and pharmacological approaches to treat IGD (Ko, 2014).
Although it appears that including IGD in the DSM-5 was well received by researchers and clinicians, the current diagnostic criteria for IGD are still lacking widespread empirical testing and validation (Dowling, 2014). Notwithstanding this, the present review adds to the literature of IGD by extending the findings from previous works and identifying a potential set of cognitive-related impairments that are associated with IGD. Despite the impossibility to generalize these findings and their causal pathway at this point, there is clear empirical evidence that IGD is a serious condition that may accompany detrimental effects at several levels, including the cognitive level. Consequently, it is the view of the present authors that IGD is a behavioral addiction that should be taken more seriously since it represents a threat to the physical and mental health of a minority of the population.

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Some studies (Wan & Chiou, 2007) did not report the gender distribution of participants, while others (Liu & Peng, 2009; Peng & Liu, 2010) reported cases where gender was undisclosed. Moreover, two studies comprised of male participants only (Decker & Gay, 2011; Sun et al., 2008).

Due to the cross-sectional nature of most studies included in this review, this effect could also be validly interpreted in the opposite direction (i.e., effects of cognitions and/or cognitive-related impairments on the development of IGD). This should not be interpreted as a limitation of the present review since the main objective was to uncover the cognitions and cognitive-related impairments associated with IGD.

 

 

 

 

 

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